The file you download is VipMod — a free installer & mod launcher. Open it and Hill Climb Racing installs with mods built in.
- Install Inside VipMod
- Root Not required
- Version 1.72.2
- Size 156 MB
- Downloads 0
- Updated Oct 20, 2026
- Requires Android 12L+
Mod features
What the mod adds when you play in VipMod
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Unlimited Coins
Turn it on in the MOD menu and reopen the game: your Coins jump to 999,999,999. Use them to unlock vehicles and stages and to upgrade the engine, suspension, tires and 4WD in Tune. Coins you spend do go down, but every time the game opens they are full again.
Requires VipMod VIP1. Turn it off and the Coins you have stay, they just stop refilling.
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Unlimited Gems
Turn it on in the MOD menu and reopen the game: your Gems jump to 999,999. Gems buy boosters such as Nitro before a race, and the gems you pick up on the track still add on top.
Requires VipMod VIP1. Turn it off and the Gems you have left stay, they just stop refilling.
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Unlimited Fuel
Turn it on in the MOD menu and it works in the race you are driving. The fuel gauge in the top-left corner stays full, so a run never ends with Out of Fuel and you keep going until the driver crashes.
Requires VipMod VIP1. Turned off mid-race, the fuel starts dropping again as usual.
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Unlock all vehicles and stages
Turn it on in the MOD menu and reopen the game: vehicles in Vehicle and stages in Stage lose their padlock and price, from Motocross Bike and Automobile to Rally Car and Dragster, plus stages such as Boot Camp, Mars and Xmas. Stages open even sooner: go back into Stage and they are already unlocked.
Requires VipMod VIP1. Turn it off and the stages you never bought lock again.
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Block network (no ads)
On from the very first launch. It cuts Hill Climb Racing off from the internet, and the game keeps working without a connection: racing, upgrades and stage unlocks all go through as normal.
Reward videos, such as the FREE coins button, and Google Play Games sign-in need the internet. To use them, turn this off in the MOD menu and reopen the game.
Screenshots
About this game
The first thing Hill Climb Racing asks of you is to hold one pedal. A red jeep called the Hill Climber waits at the bottom of a grassy slope in Countryside, with BRAKE on the left of the screen, GAS on the right and a fuel gauge in the top corner that starts going down right away.
What made me stop was the moment I let the jeep sit at the start to see what would happen. In about 35 seconds the screen said Out of Fuel, with a record of 26 meters and zero coins to show for it. Back in the menus, Mars wanted 250,000 coins and the Automobile wanted 175,000, and my balance was still at zero.
So I played it through VipMod with Unlimited Coins, Unlimited Gems, Unlimited Fuel and the unlock switch turned on, plus the free network block. Below is how a run works, what the upgrades cost, where the game leans on your wallet and what the mod really changes.
Gas, brake, and a fuel gauge that never stops dropping
Every run follows the same idea. You pick a vehicle and a stage, then drive as far as you can over hills that keep rolling on ahead of you. GAS pushes you forward and BRAKE slows you down, and on a steep slope those two pedals are all you have to keep the wheels on the ground.
Two things end a run. Either the driver lands on his head, or the fuel gauge hits empty. Fuel cans sit along the track to top you up, next to coins worth 5 or 25 and the odd blue gem, so a good run turns into a chase from one can to the next.
The fuel is the part that caught me off guard, because it burns whether you move or not. You can't park at the foot of a hill and think about your climb. When a run ends, a results card shows your distance, your record on that stage, the coins and gems you picked up, and little counters for air time, flips, back flips and neck flips.
Four upgrades, and the engine alone has 13 levels
Coins go into the Tune screen, and that's where most of your progress lives. The Hill Climber has four parts to work on: Engine, Suspension, Tires and 4WD. The engine goes up to level 13, the suspension to 14, the tires to 16 and the 4WD to 10, and every first step costs 4,000 coins.
After that the prices climb fast. I put five upgrades into the engine, taking it from level 1 to level 6, and those five came to 90,000 coins in total. The next engine level on its own asks for 49,000, and there are still seven more of them before that one part is maxed out.
Gems are the second currency, and they come in far more slowly. They pay for boosters such as Nitro before a race, and ten Nitro boosters came to 1,650 gems. On one run I picked up exactly three gems, which tells you how long you'd be saving for a stack of boosters the honest way.
175,000 coins for a car, 250,000 for Mars
Vehicles and stages are the other big place your coins go. Right next to the starting jeep, the Motocross Bike costs 75,000 and the Automobile costs 175,000, and further down the list you'll find the Rally Car, the Super Diesel 4x4 and the Dragster, each with its own padlock.
Stages work the same way. Boot Camp costs 200,000, Mars costs 250,000 and Xmas costs 300,000, while Dimensions asks for 1,500,000. Tap a locked stage and a small Unlock box describes it before taking your money. Mars, for example, promises tunnels and a different gravity, which sounds like a fun change from rolling green hills.
Each stage also keeps your best distance, so the stage list doubles as a record board you keep trying to beat. The game also has a Daily Event and a mode called Meteor Madness on top of that, but the heart of the game stays the same drive uphill on one tank of fuel.
Where the game starts squeezing you
Open the Shop and the first line on the screen is a banner saying that all purchases remove forced ads forever. That sums up the free version pretty well: it comes with forced ads, and according to that banner, spending anything at all is what makes them go away.
Under it sits a New Deal called the Automobile Bundle, with 4,000,000 coins, the Beach stage and the Automobile packed together and a countdown ticking next to it. Below that are three plain packs named Unlock Vehicles, Unlock Stages and Unlock All. On Google Play in the US, single items in the game run from $0.09 to $134.99.
The free path is the FREE button at the top of the main menu, which trades a video for coins. Put the numbers side by side and the squeeze is easy to see. That one bundle holds as many coins as sixteen trips to Mars, and the slow road to them is one run, one fuel can and one video at a time.
Five switches behind a red VIP button
In VipMod, a red VIP button sits on the left edge of the game screen, and tapping it opens the MOD menu. Block network (no ads) is free and comes switched on from the first launch. Unlimited Coins, Unlimited Gems, Unlimited Fuel and Unlock all vehicles and stages each need VIP 1.
Three of those four have a small reload icon next to them, which means they kick in when the game opens. I switched on coins, gems and the unlock, tapped Restart to apply changes, and the game came back with 999,999,999 coins and 999,999 gems where there had been zero of each a minute earlier.
Then I spent some. Those five engine upgrades took the balance down to 999,909,999, so the coins are real coins that go down when you buy something, and they fill back up every time the game opens. Gems behaved the same way, and the three I grabbed on a run landed on top, for 1,000,002.
The unlock switch worked faster than it said it would. I turned it on in the middle of a session, went back into the Stage screen, and Mars, Boot Camp and Xmas had already lost their padlocks without a restart. After a restart, the Automobile, the Motocross Bike, the Rally Car, the Super Diesel 4x4 and the Dragster all showed a GIFT tag where the price used to be.
Unlimited Fuel is the one that works mid-race. I parked the Rally Car on the first hill with it on and left it there for 66 seconds, and the gauge stayed full and green the whole time. When I switched it off in the middle of another run, the gauge was down to about 70% fifteen seconds later.
You don't need to root your phone, and the copy of the game you installed from Google Play stays where it is. A few things to know up front:
- Coins, gems and the vehicle unlock need the game to restart after you switch them on, and the Restart button sits right inside the MOD menu.
- Switching the unlock back off put Mars, Boot Camp and Xmas behind their prices again the moment I reopened the Stage screen.
- With the free network block on, the game has no internet, so anything that needs a connection, like video rewards or Google Play Games, waits until you switch the block off and reopen the game.
- The mod is built for the version of the game that's on Google Play right now. When Fingersoft ships an update, the switches can go quiet until the mod catches up.
What a run feels like when the tank never empties
With the fuel worry gone, the game turns into a different kind of challenge. Without the mod my idling jeep ran dry at 26 meters, and every slow climb was a race against the gauge. With Unlimited Fuel on, the only thing that ends a run is a bad landing, so all of your attention goes to the pedals and the shape of the next hill.
I still like how it looks and moves. The cars are simple and cartoony, the driver's head pokes out of the cab like he's enjoying the view, and coins hang over the track in little rows that pull you toward the next rise. The tracks are bright and easy to read, even at speed.
The downside is the clutter. Every menu is crowded with icons, from the FREE video button to boosters, a daily checklist, a trophy and a little arcade machine. And once every car and stage is open, there's less of a goal pulling you toward the next unlock, so the game leans much harder on beating your own records.
No connection needed, and every menu in English
I left the network block on for the whole session, which kept the game cut off from the internet, and nothing I cared about broke. Races, upgrades and stage unlocks all went through, so it makes a good pick for a flight or a long subway ride.
The game also came up in English on its own, even though the phone I played on was set to another language, so every screen from Tune to the Shop is easy to follow without hunting through the settings.
On Google Play in the US it holds 4.3 stars from about 10.6 million ratings and has passed one billion downloads. It's rated Everyone, the listing warns about ads, in-app purchases and random-item purchases, and its latest update arrived on September 28, 2026.
So who should take it up the hill
If you like short physics runs where one careless tap on the gas ends everything, this is still one of the easiest games to pick up for five minutes and put down again. It doesn't need a connection, the controls are two pedals, and the upgrade screen gives every run a reason to exist.
And if you've ever looked at a 250,000-coin Mars or a 49,000-coin engine level and worked out how many runs that really is, the mod takes that math off the table. You get every car and stage open, coins and gems to burn on upgrades, and a fuel tank that only runs dry when you decide to switch it back on.
Information
| Package | com.fingersoft.hillclimb |
|---|---|
| Version | 1.72.2 |
| Size | 156 MB |
| Updated | Oct 20, 2026 |
| Requires | Android 12L+ |
| Root | Not required |
| Install | Inside VipMod |
| Developer | Fingersoft |
| Category | Racing & Driving |
| Google Play | View official listing |